SEAMLESS HUNTCOMMUNITY NETWORK
THE HUNTER'S ARCHIVE • BBSC 0.0.1

THE BBSC WIKI

One hunt. Many worlds. A practical reference for Bloodborne Seamless Co-op: the items, rules, settings and network behavior behind your shared journey.

Up to 5 hunters31 settingsshadPS4 + BBPortVersioned documentation

This wiki is based on the published developer documentation, Nexus Mods listing and the actual v0.0.1 client manifests. It does not claim that every experimental behavior works in every situation.

First public test, v0.0.1. Back up your saves before playing. Chalice Dungeon co-op is not yet supported. See known issues ↓
01 / FOUNDATIONS

What is BBSC?

Bloodborne Seamless Co-op changes the game's traditional short summoning encounters into a long-running group session. A host can explore with as many as four guests, for a party of five. Deaths, bosses, lamps, area transitions and visits to the Hunter's Dream are designed not to disband the group.

✦

Continuous co-op

Keep a shared session through areas, deaths, boss fights and lamps.

♜

Independent hunters

Each hunter retains their own character, level, inventory and Blood Echoes.

⌘

Shared world options

Host world-state sync and optional additive guest progression sync.

◈

Multiplayer at scale

Enemies receive configurable bonuses for additional guests.

This is an unofficial guide to the mod, not an official Bloodborne or Sony service. BBSC itself is a community project.

02 / BEFORE YOU BEGIN

Requirements, platforms & compatibility

There are two Windows client routes into the same BBSC multiplayer experience. They are packaged differently:

shadPS4 · bundled

BBSC-0.0.1-Play.zip already contains the BBSC launcher, modified emulator/shadPS4.exe and BBSC mod. You do not download another shadPS4 separately. Supply only your own supported Bloodborne game files.

BBPort · separate program

Install an actual Windows BBPort release first. The BBSC BBPort download provides separate integration files and launcher scripts, not the complete BBPort game runner. Latest upstream Windows version reviewed: 1.7.2; original BBSC ZIP was written for 1.6+.

  • Own Bloodborne game data: CUSA03173, v01.09 as specified by BBSC; no game data is shipped in either BBSC package.
  • Windows for both packaged client routes. Server hosting is a separate concern; Windows hosting is bundled, and Linux/self-hosted services can serve the same network roles.
  • Every co-op participant must connect to the same shadNet + game-server backend, use mutually compatible BBSC builds, and set the same in-game multiplayer password.
  • Each player needs an account on the selected server. An account created on one private server does not automatically exist on another.
  • Back up saves before installing or updating experimental builds.
Compatibility is not automatically guaranteed: Supermedo BBPort v1.7.2 is the newest release observed on 14 October 2026, but the BBSC BBPort wrapper in the supplied archive targets the 1.6+ layout. Its behavior with every new BBPort revision still needs testing by the BBSC developer and players.
Two different passwords

The website/shadNet account password signs you in. The in-game multiplayer password is for matching with your partners. Do not enter an account password as your multiplayer password.

03 / INVITE THE HUNTERS

Starting a co-op session

  1. Connect to the same server. Everyone must be signed into an account on the same BBSC/shadNet host.
  2. Agree on a multiplayer password. Enter the same password in Bloodborne's Network settings to make pairing predictable.
  3. Host: use the Hunt Bell. The host initiates the group.
  4. Guest: use the Kin Bell. Guests seek the host's session. The mod is designed to allow cross-area matching and bring them to the host.
  5. Play together. Up to four guests can join one host, for five hunters total.

The mod replaces some vanilla bell and disconnection lines with clearer co-op text. Other players must have compatible client and server settings; changing a single toggle in only one client may not produce the expected result.

04 / TOOLS OF THE HUNT

Seamless items & bells

The official feature list names five co-op tools. This table describes their BBSC roles, not vanilla Bloodborne behavior.

♟

Hunt Bell

Host a session. Calls hunters into your world. BBSC's co-op kit does not charge Insight to summon.

✧

Kin Bell

Join a host. The guest's summoning tool, including cross-map joins where supported.

⚔

Bloodlust Bell

Invade. Initiates the mod's invasion-style multiplayer behavior.

↗

Parting Blank

Leave the session. Used to depart an active multiplayer group.

◈

Duel Bell

PvP toggle. Switches whether players can duel/fight one another within the group.

The public release descriptions confirm item roles, but do not document precise item IDs, acquisition location, stack limits or every PvP interaction. Those details should only be added after checking the actual mod implementation or developer documentation.

05 / NO BROKEN BONDS

Persistent sessions and travel

Cross-map summoning

The guest connects first, then loads into the host's map. This removes the usual requirement that everyone wait in the exact same location.

Warp together

Guests are intended to follow the host during lamp-based travel. The host can use lamps while co-op is active.

Hunter's Dream together

Guests can accompany the host to the Dream and use the Doll, workshop and messengers, subject to early-version limitations.

No ordinary co-op fog barriers

Area transitions are allowed rather than ending play at the usual co-op boundaries.

Death and respawn

The session is designed to persist when the host dies. Dead players can respawn or enter a spectating state rather than being automatically sent away.

Visual and stability fixes

Black fades cover some guest load transitions. A floor guard aims to prevent crashes when character terrain is unloaded.

06 / WORLD RECORDS

World-state & shared progression

World-state sync

Guests should see the host's current world state, including affected doors, bosses and lifts. This lets visitors interact with the host's version of an area while in the group.

Shared progress: on by default, optional

When a guest goes home, the mod can add the host's completed bosses, shortcuts, doors and lamps to that guest's own world. The package describes the sync as additive only: it does not remove guest progress. The mod also states it backs up saves before synchronization.

What isn't merged: the packaged description expressly excludes NPC quest progression and your personal character data. Do not treat shared progress as a complete save-file merge.

Guests can disable Shared progress if they prefer to preserve independent world progression. That preference is different from temporary world-state sync while visiting a host.

07 / WHAT YOU KEEP

Loot, echoes and survival rules

  • Guest loot: visiting hunters can collect and keep enemy drops and boss rewards; already-collected pickups do not reappear.
  • Full Blood Echoes: the guest can receive the host's full rate instead of the usual reduced guest reward.
  • No guest HP penalty: removes the normal summoned-guest 30% maximum health reduction.
  • Bloodstain on death: an otherwise persistent death still drops a bloodstain and Blood Echoes when the option is enabled.
  • Solid NPCs: visitors can see NPCs as solid rather than grey specters.
  • Independent characters: guests keep their own leveling, gear, and item inventory.

These behavior switches are enabled by default in both distributed v0.0.1 mod manifests.

08 / A HARDER HUNT

Enemy & boss scaling

BBSC includes custom scaling that strengthens enemies as more guests join. The setting is designed to replace the game's built-in boss co-op buff. Its per-guest defaults can be changed in the mod options.

CharacteristicDefault per guestSupported setting range
Regular enemy HP+40%0–300%
Boss HP+100%0–300%
Enemy & boss damage+15%0–200%
Normal enemy stagger resistance+15%0–200%
Boss stagger resistance+20%0–200%

Hostile NPC hunters such as Henryk and Djura have their own Scale NPC hunters toggle, which defaults to off.

Scaling calculator

Illustrative base multipliers using the packaged per-guest defaults

Regular enemy HP1.80×
Boss HP3.00×
Enemy / boss damage1.30×
Regular enemy stagger1.30×
Boss stagger1.40×

Calculation: 1 + (party size − 1) × default bonus. This is a nominal interpretation of the mod's “per guest” settings, not a measured final in-game stat. NG+ cycles, individual enemy rules or implementation details may further affect actual values. This panel does not change anyone's game.

09 / HUNTERS ON DISCORD

Discord Rich Presence

The mod's Discord status option is enabled by default in both uploaded v0.0.1 manifests. Its description says Discord can show BBSC, the current area, boss fights and hunter count.

◉
Bloodborne Seamless Co-op

Area and encounter details

Hunter count · Solo or co-op context

Design concept only. Exact strings and layout not confirmed from a live Discord profile.

One player indicates a solo session and multiple hunters indicate a group, if the Rich Presence client exposes that information correctly. The manifest confirms hunter-count reporting, not a specific literal “Playing Solo”/“Playing Co-op” status string. The Discord app must be running and activity visibility enabled.

To disable: turn off Discord status in the mod's options. Discord Rich Presence is distinct from the website's proposed per-account Playing BBSC status; the public aggregate shadNet stats endpoint alone cannot identify which account is online.

10 / ALL SWITCHES

Complete configuration reference

These 31 actual entries are taken from the mod.json inside both the uploaded Play and BBPort 0.0.1 archives. Their default values and ranges are preserved. The final column gives the corresponding environment variable for advanced launches.

SettingDefault / rangeWhat it doesEnvironment variable
Core & movement
Seamless summonseamlessOnSummon without the vanilla signs and waits (Wozzardman)BBSC_MOD_SEAMLESS
Co-op hookshooksOnWarps, world sync, Hunter's Dream, messages... (most features below need this)BBSC_MOD_HOOKS
Cross-map summonconnect_firstOnJoin first, then one load into the host's mapSHADPS4_BBSC_CONNECT_FIRST
Warp togetherwarp_togetherOnThe guest follows the host through lamp warpsSHADPS4_BBSC_WARP_TOGETHER
World syncworld_syncOnThe guest sees the host's world state (doors, bosses, lifts)SHADPS4_BBSC_WORLD_SYNC
Hunter's Dream togetherdreamOnThe guest uses the Doll, workshop and messengersSHADPS4_BBSC_DREAM
No co-op fog wallsno_fog_wallsOnLeaving the area is allowedSHADPS4_BBSC_NO_FOG_WALLS
Lamps in co-oplampOnThe host can use lamps during a sessionSHADPS4_BBSC_LAMP
Stay when the host dieshost_deadOnThe guest keeps the session if the host diesSHADPS4_BBSC_PERSIST_HOSTDEAD
Respawn in placespectateOnA dead player respawns / spectates instead of leavingSHADPS4_BBSC_SPECTATE
Rewards & presentation
Full echoesfull_echoesOnA guest is paid the host's rate, not halfSHADPS4_BBSC_FULL_ECHOES
No guest HP cutno_hp_penaltyOnRemoves the summoned guest's 30% max HP cutSHADPS4_BBSC_NO_HP_PENALTY
Guest itemsguest_itemsOnA guest picks up and keeps itemsSHADPS4_BBSC_GUEST_ITEMS
Solid NPCssolid_npcsOnA guest sees NPCs solid, not as grey ghostsSHADPS4_BBSC_SOLID_NPCS
Bloodstain on deathdeath_penaltyOnA kept death still drops a bloodstain and echoesSHADPS4_BBSC_DEATH_PENALTY
Free Beckoning Bellfree_bellOnThe bell costs no InsightSHADPS4_BBSC_FREE_BELL
Five huntersfive_huntersOnThe host may summon up to 4 guestsSHADPS4_BBSC_FIVE_HUNTERS
Co-op textsmessagesOnTexts that fit seamless play (no "Returning to your world")SHADPS4_BBSC_MESSAGES
Black fade on joinsload_coverOnThe guest's loads happen behind a black fadeSHADPS4_BBSC_LOAD_COVER
Floor guardfloor_guardOnNo crash when a character's floor was unloadedSHADPS4_BBSC_FLOOR_GUARD
Enemy scaling
Enemy scalingscalingOnEnemies and bosses get stronger for every guest (replaces the game's own boss buff)SHADPS4_BBSC_SCALING
Scale NPC huntersscale_npc_huntersOffHenryk, Djura and the other hostile hunters also get the enemy scaling (off = vanilla)BBSC_SCALE_NPC_HUNTERS
Enemy HP per guest (%)scale_enemy_hp40% (0–300%)Extra health for normal enemies, per guestBBSC_SCALE_ENEMY_HP
Boss HP per guest (%)scale_boss_hp100% (0–300%)Extra health for bosses, per guestBBSC_SCALE_BOSS_HP
Enemy damage per guest (%)scale_damage15% (0–200%)Extra damage for enemies and bosses, per guestBBSC_SCALE_DAMAGE
Enemy stagger resistance per guest (%)scale_enemy_stagger15% (0–200%)Harder to stagger normal enemies, per guestBBSC_SCALE_ENEMY_STAGGER
Boss stagger resistance per guest (%)scale_boss_stagger20% (0–200%)Harder to stagger bosses, per guestBBSC_SCALE_BOSS_STAGGER
Progression & integration
Shared progressshared_progressOnWhen a guest goes home, bosses, shortcuts, doors and lamps the host has done are added to the guest's own world (adds only, never removes; NPC quests and your character are not touched; saves backed up first)SHADPS4_BBSC_SHARED_PROGRESS
Discord statusdiscordOnShows BBSC, your area, boss fights and the number of hunters on your Discord profileSHADPS4_BBSC_DISCORD
P2P channelp2p_channelOnSends BBSC's own messages (follow, world sync, scaling, leaving) straight to the other players over the game's own connection when there is no BBSC relay - needed on public servers (The Hunter's Dream)SHADPS4_BBSC_P2P_CHANNEL
Relay addressrelayEmpty / automatichost:20444 - leave empty to use the game server address from host_overrides.json (JOIN-HOST sets it)BBSC_RELAY
Changing advanced values

Most users should leave the defaults alone. Features like co-op hooks and P2P messages are dependencies for other behavior; disabling them can break parts of seamless mode. Options shown by a particular launcher may differ between builds.

11 / BEHIND THE CURTAIN

Servers, P2P & public vs self-hosting

There isn't a separate shadPS4 server and a separate BBPort server. They are two client frontends that can connect to the same shadNet + BBSC game-server pair. The public developer host and a self-hosted host provide equivalent categories of backend service, but each host maintains its own accounts and sessions.

Public server

Join an existing BBSC host over the internet; no local server installation. The upstream Play archive is configured for the developer's public hostname, seamlessbloodborne.duckdns.org, until a player changes it.

Self-hosted server

Run shadNet and the BBSC game server yourself for friends, on a LAN/VPN, a Windows PC, or a VPS. Players switch their client card, accounts, and game API redirects to that host. Self-hosting is optional for clients.

In either case the backend handles login and matching, plus supporting online APIs. Game traffic is peer-to-peer when a direct path works; the server package documents optional UDP NAT relay and an additional game-message relay. Do not assume every optional relay is active on a particular community server.

ServiceSeamless Hunt endpointPurpose
shadNet TCPplay.seamlesshunt.com:31313Account login and matching
shadNet UDPplay.seamlesshunt.com:31314Matching transport
shadNet web APIhttp://play.seamlesshunt.com:31315Summoning/web API
BBSC game web APIhttp://play.seamlesshunt.com:20443Bloodborne game services
Community sitehttps://seamlesshunt.comWebsite-only account registration and wiki

Community routing: these hostnames resolve to 199.195.193.131 (at the time of this guide). Both shadPS4 and BBPort players can connect here when configured; the original developer's host is a different account realm. Do not confuse the hostname with the backend type.

The mod manifest references 20444 for game-message relaying and the official self-host documentation mentions UDP 3478 for a NAT relay. Those are version-specific optional services; neither is advertised here as verified running on Seamless Hunt.

12 / THE FIRST STEP

Install BBSC · choose your platform

Which downloads do you actually need? For shadPS4: one BBSC Play package. For BBPort: a standalone Windows BBPort release plus the BBSC BBPort integration package. In either case provide your own Bloodborne game files. Hosting a server is not part of normal player installation.

Route A: shadPS4 (already bundled)

  1. Download BBSC-0.0.1-Play.zip from the official BBSC releases. Check the developer's newer hotfixes before choosing which package is current.
  2. Extract the whole archive to one folder. It already includes emulator/shadPS4.exe, BBSC-Launcher.exe, and mods/CUSA03173/bbsc/. Do not overwrite it with a normal shadPS4 release.
  3. Provide your legally obtained Bloodborne CUSA03173 v01.09 data; back up any existing game saves. Start PLAY BBSC.cmd. The package is designed to reuse your normal shadPS4 settings and saves; for an earlier portable setup, follow COPY MY SHADPS4 SETTINGS.cmd.
  4. Choose your backend. To connect to Seamless Hunt, import/select the correct server card using JOIN-HOST.cmd and verify the game and shadNet URLs point to play.seamlesshunt.com or its current IP. The unmodified archive may still point to the original public host.
  5. Create an account at seamlesshunt.com for this server, then use the launcher's existing-account sign-in; website-only registration disables the upstream “Create Account on Server” action here.
  6. Everyone uses the same server, compatible mod build and in-game multiplayer password. Host rings Hunt Bell; guests ring Kin Bell.

Route B: BBPort Windows (two downloads)

  1. Download and extract the current standalone Supermedo BBPort Windows release. As checked on 14 October 2026, that is Windows 1.7.2. The supplied BBSC test scripts call for 1.6 or later, but compatibility with newer updates must be checked.
  2. Start BBPort's Bloodborne.exe, select your own eboot.bin for CUSA03173 v01.09, and confirm that BBPort works normally by itself before adding BBSC. Back up BBPort's user folder (saves/settings).
  3. Download the BBSC BBport_latest test release or the matching BBSC-0.0.1-BBport.zip from official releases. Check its included README and files before applying it; a hotfix for shadPS4 is not automatically a BBPort patch.
  4. For the supplied BBSC 0.0.1 BBPort archive: extract the BBSC helper to its own folder, not into BBPort. Run PLAY BBPORT + BBSC.cmd. Its file picker locates BBPort's Bloodborne.exe and your game eboot.bin, then starts BBPort using bbsc/bbsc-launch.exe + the mod. It does not replace BBPort's executable.
  5. Use the server card for play.seamlesshunt.com:31313. The launcher generates user/host_overrides.custom.json in your BBPort installation, routing the game API and summoning to the same host. Do not casually overwrite the original host_overrides.json.
  6. Create an account at seamlesshunt.com and use existing-account login in the Seamless Hunt–configured helper. The original BBSC helper's direct-register option is unsuitable for this server (private registration is enabled).
  7. Launch PLAY BBPORT + BBSC.cmd, choose online at the game's title screen, then host/join with the Hunt/Kin Bells.
Important BBPort distinction: newer BBPort releases also have their own online/co-op settings, including a shadNet pool and a separate Hunter's Dream / bbbridge pool. Those facilities alone do not mean the BBSC seamless-co-op DLL is loaded. For BBSC follow the BBSC launcher/test package, and don't mix account systems or network pools.

No server package needed for ordinary players. BBSC-0.0.1-Server.zip is for people who want to host a backend, not for connecting to either an existing public host or Seamless Hunt. Keep private registration keys and login passwords private.

13 / KEEP YOUR KIT CURRENT

Updates, releases & replacing files safely

These are three separate release streams. Their version numbers and files must not be conflated:

ProjectLatest found (14 Oct 2026)Used for
BBSC official releasesv0.0.1_hotfix_2 and a separate BBport_latest test releaseBBSC Play/client updates and separate BBPort test integration
Nexus Mods · BBSC0.0.1 mod-only archiveUpdate mod files in an existing, matching BBSC installation; not a full launcher/emulator/port
Supermedo · BBPort Windowswindows-v1.7.2Standalone BBPort executable, runtime and Windows launcher, not BBSC integration

Updating shadPS4 + BBSC

Back up the working BBSC Play folder and saves. Follow the specific BBSC Play/hotfix release instructions, keeping the bundled modified emulator and mod compatible. Nexus Mods explicitly says its download contains only mod files and should be used for updates to an existing BBSC install. Do not install it as a complete Play package, and do not drop a generic shadPS4 build over BBSC's custom emulator.

Updating BBPort + BBSC

  1. Back up BBPort's user folder, current host_overrides.custom.json and BBSC helper folder (including any account/server configuration).
  2. Update BBPort itself using Supermedo's released updater or the official ZIP, following its instructions; confirm the normal game still launches and your saves are present.
  3. Get the corresponding BBSC-for-BBPort test release. Compare its instructions and files with your current BBSC helper, and replace only files the BBSC developer designates for this platform. The older ZIP's integration launcher remains in its own folder.
  4. Confirm the wrapper still locates Bloodborne.exe, bin/bb-probe.exe and your eboot.bin; verify it targets the correct server and that user/host_overrides.custom.json is regenerated correctly.
  5. Test online authentication and in-game BBSC summoning. If a new upstream BBPort layout breaks the wrapper, revert to the last verified working combination rather than assuming every “latest” is compatible.
Don't mix three unrelated things: a BBPort Windows update, the BBSC-for-BBPort test package, and the Nexus mod-only download serve different purposes. Always inspect the exact archive and release notes before replacing binaries or DLLs. The BBport_latest GitHub release description is brief; its exact file-level compatibility with 1.7.2 is not confirmed by that description.
14 / WHEN THE NIGHT BITES

Known issues & troubleshooting

Can we co-op inside Chalice Dungeons?

Not in BBSC 0.0.1. Chalice Dungeons work solo, but co-op inside them isn't supported yet.

After everyone dies, the host returns to the Dream

This is a documented first-test bug. A full party wipe can return the host to the Hunter's Dream instead of the last lamp.

The Doll appears as “Abandoned Doll”

In the host's Hunter's Dream, the Doll can show this state if the host has not awakened her. It's a known early-version issue.

Odd prompts, text or visuals

The developers document some visual and prompt inconsistencies in v0.0.1. Retain logs and report reproducible problems.

I registered but the launcher rejects my login

Make sure you've selected the same server where the account was created, and enter the correct account name/password. Seamless Hunt uses website-only registration, so don't use the stock “Create Account on Server” command. BBPort users should use the corrected account helper for this server.

My friends can't find my bell

Check that everyone runs the same BBSC version, uses the same shadNet server, has valid logins, and entered the same multiplayer password. Confirm firewall rules and the correct game endpoint only if connection errors persist.

BBPort is online, but seamless items never appear

Being online in the regular BBPort launcher does not prove that the BBSC DLL is loaded. Launch with PLAY BBPORT + BBSC.cmd, verify the BBSC log in its helper folder, and make sure the selected shadNet backend and override file match your friends. Recent BBPort offers multiple network pools, and those accounts are not interchangeable.

Which BBPort release works with BBSC?

BBSC 0.0.1 helper documentation requires 1.6 or newer. Supermedo 1.7.2 is the latest release found here, but every BBSC wrapper revision needs compatibility testing. Check the official BBPort test release and revert to your last working combination if a port update changes the launch path.

How do I report a bug?

Use the developer's Discord and include your BBSC build, whether you were hosting/joining, steps to reproduce and both players' logs. The upstream README references mods/CUSA03173/bbsc/logs/ and shadPS4 emulator logs in user/log/shad_log.txt or %APPDATA%\shadPS4\log\.

15 / KEEP THE RECORD STRAIGHT

Sources, checks & remaining uncertainty

Reviewed 14 October 2026. This wiki documents BBSC 0.0.1, including the official hotfix/test release names known on that date. The supplied package manifests describe gameplay settings; the independently maintained BBPort Windows release has its own version number.

  • Official BBSC source repository and GitHub release list: client packaging, shadPS4-bundled Play archive, self-host and BBPort distributions, release/hotfix names.
  • BBSC Nexus description and Nexus files tab: official gameplay claims and mod-only update warning.
  • Supermedo BBPort Windows releases: current 1.7.2 version, independent native-port online systems, Windows release changes.
  • User-supplied archives: BBSC-0.0.1-Play.zip (bundled emulator/shadPS4.exe, launcher, HOW-TO-PLAY.txt), BBSC-0.0.1-BBport.zip (HOW-TO-PLAY.txt, tools/play-bbport.ps1, bbsc-launch.exe), BBSC-0.0.1-Server.zip (self-host README and network notes), and mod.json from both client archives (31 settings and default scaling).
  • Seamless Hunt deployment: play.seamlesshunt.com and website-only registration are this community's server-specific setup; not the upstream package defaults.

Not independently confirmed: that the new BBSC BBport_latest binary works with every Supermedo v1.7.2 configuration; literal Discord Rich Presence wording; some undocumented item internals and exact in-game damage/stagger formulas. The calculator represents manifest defaults, not measured enemy stats. Server-side relay availability varies by host.

May you find your worth in the waking world.

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